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HUSH Roblox Stillwater Map Guide

Stillwater is the primary town raid map in HUSH, featuring a twenty-minute extraction timer, sound-tracking infected, and multiple exits across Route 9, the river, and the hospital. Survivors must manage movement noise, secure high-value buildings, and extract safely.

HUSH Roblox Stillwater Map Guide

Stillwater is the primary town raid map in HUSH, featuring a twenty-minute extraction timer, sound-tracking infected, and multiple exits across Route 9, the river, and the hospital. Survivors must manage movement noise, secure high-value buildings, and extract safely.

Stillwater Map Layout and Raid Rules

Stillwater drops up to twelve survivors into an open quarantine zone. Raids operate strictly under PvE rules, meaning other players in the session are non-hostile. A standard Stillwater deployment lasts twenty minutes. When five minutes remain on the clock, an evacuation siren sounds across the town to signal that the zone will be sealed and targeted by airstrikes. Anyone remaining inside when the timer reaches zero dies immediately and forfeits all carried gear outside their secure container.

Pressing M brings up the town map. Your position displays as a blue dot, while squadmates appear as colored rings. Clicking any marked extraction point pings the objective for your team, while clicking an unmarked surface sets a shared custom waypoint. Clicking that location a second time removes the marker.

To maintain spatial awareness across the map, survivors rely on three permanent boundaries:

  • Route 9: Runs along the western border and connects the main highway infrastructure.
  • The River: Borders the eastern edge of town, separating residential streets from watercraft routes.
  • Stillwater General Hospital: Anchors the southeastern sector with a visible helipad structure.

Unlike the multi-level underground bunker layout covered in The Hollow map guide, Stillwater is an open environment composed of surface roads, residential blocks, and commercial facilities. New players following the beginner guide can begin on Normal difficulty to learn the street grid without facing the heightened numbers of special infected found on higher tiers.

Stillwater Extraction Points and Exit Requirements

Stillwater provides several extraction routes spread across different sectors. Each exit operates under specific mechanical requirements, resource costs, or physical limitations.

Extraction PointBest SituationRequirements and Costs
Highway RoadblockSafe fallback on western sideStep between the two cruisers near the sandbags and wait out the 8 to 10 second countdown; always open.
Smuggler's BoatQuick getaway after clearing eastern housesReach the river dock on the eastern edge; costs 2,000 Cash to initiate extraction.
Hospital HelipadDirect exit after looting medical wards or boss fightsReach the rooftop pad at Stillwater General Hospital; requires lighting an emergency flare directly on the pad.
Gas Station PickupFast mid-map escape during early minutesRequires 1 Car Battery and 1 Fuel Can; becomes permanently unavailable once the truck departs.
Storm DrainEmergency escape when abandoning carry capacityApproach the drain tunnel; accessible only if you deploy or extract without wearing a backpack.
Military GateDedicated extract after clearing the northern perimeterApproach the security checkpoint boundary; requires a Military Keycard to unlock the gate.

Highway Roadblock remains the most reliable escape route on Stillwater because it stays open throughout the raid and demands no inventory items. At the roadblock, stand within the yellow zone marked between two parked police cruisers until the extraction sequence completes.

Other exits require specific preparations. Gas Station Pickup depends on finding vehicle supplies within the raid, but it can close mid-match if the prompt announces that the pickup truck has left. Storm Drain provides an unblocked route, but the system checks your equipment slots: having any backpack equipped prevents you from using this gate, regardless of how many individual items sit inside the bag.

High-Value Loot Zones and Locked Buildings

Specific buildings across Stillwater contain locked rooms, safes, and supply crates that offer weapons, ammunition, and sellable materials.

  • Military Checkpoint: Located in northeastern Stillwater, this zone holds weapon crates, indoor lockers, office desks, and outdoor pallet piles. It yields weapons such as the AVK-42 and hunting rifles.
  • Police Station: Houses standard police loot and a secured armory behind a reinforced door. Accessing the armory requires a Police Armory Key, making it a focal point for players hunting nightmare police armory loot.
  • Guns & Ammo Store: Requires the Gun Store Key to unlock the entrance. Inside, ammunition boxes and firearm attachments spawn across shelves. Accessing the interior Gun Room Safe requires an additional Key Tag.
  • Town Hall: Contains administrative desks and files. Desks have a chance to hold the Mayor's Safe Key, which opens the secure wall safe inside the Mayor's office for cash stacks and quest objects.
  • Northern Residential Street: Features five suburban houses with private backyards. Searching bedroom wardrobes, dressers, and kitchen counters yields jewelry, rings, and occasional tools like the P17 Pistol or heavy Car Batteries.
  • Stillwater General Hospital: Concentrates medical resources across multiple patient rooms. Medicine cabinets contain Bandages, Painkillers, and Antivirals that sell for high prices at Doc's clinic.

The High School and the Church offer low supply density compared to the danger of clearing them. Entering the High School can trigger the School Horde event, which releases dozens of infected into the surrounding streets.

Noise Mechanics, Special Infected, and Raid Modifiers

Infected in Stillwater are blind Listeners, but their hearing detects sound across long distances. The on-screen sound meter tracks your acoustic signature across three levels: SILENT, LOW, and AUDIBLE. Sprinting, jumping, smashing glass windows, and firing unsuppressed guns raise your noise profile and draw nearby infected straight to your position.

Melee weapons allow you to eliminate lone infected quietly. A Fire Axe can strike two infected in a single swing, while a Crowbar can pry open standard locked doors without burning ammunition. Avoid firing weapons unless necessary, as gunshots alert entire blocks.

Stillwater encounters include several specialized threats:

  • Screamers: Emit a high-pitched screech upon detecting survivors, immediately drawing surrounding hordes to the area.
  • Riot Cops and Armored Walkers: Wear ballistic armor and carry shields that deflect standard 9mm FMJ ammunition; eliminate them using armor-piercing rounds or heavy melee swings to unarmored body parts.
  • Runners and Brutes: Fast-closing variants that deal severe damage. Brute melee attacks can reduce player health to critical levels instantly.

Bites inflict infection, which triggers a four-minute countdown timer alongside blurred screen edges. Failing to inject Antiviral Capsules before the timer expires turns your character and results in death.

Raids can also generate environmental modifiers. SURPLUS adds extra supply drops marked by red flares. BLACKOUT cuts city power, shutting off streetlamps and house lights. LOUD NIGHT increases sound propagation by 40% while adding a 10% cash bonus to your final extraction. OUTBREAK expands total infected spawns by roughly one-third, and LOOTERS ARE OUT places armed human hostiles at stationary posts throughout the streets.

On Nightmare difficulty, special bosses arrive in the town. Sergeant Hale guards the Military Checkpoint with heavy shotgun equipment; check the Hale guide for positioning strategies before challenging him. Meanwhile, The Surgeon patrols the wards and exterior parking lots at Stillwater General Hospital, serving as the target for Doc's high-tier medical tasks.