HUSH Roblox Weapons Guide: Loadouts, Damage, and Trader Stock
Weapons in HUSH determine combat noise, ammo efficiency, and survival across Stillwater and The Hollow. Choosing the right firearm or melee tool balances stopping power against sound alerts, with the Gunner trader supplying baseline pistols and higher-tier rifles found in military crates.

Weapons in HUSH determine combat noise, ammo efficiency, and survival across Stillwater and The Hollow. Choosing the right firearm or melee tool balances stopping power against sound alerts, with the Gunner trader supplying baseline pistols and higher-tier rifles found in military crates.
Weapon Slots and Hit Location Damage
Survivors carry three weapon slots into an extraction run. Slot 1 holds primary long guns such as rifles, submachine guns, or shotguns. Slot 2 holds secondary handguns, while slot 3 holds dedicated melee weapons. Players equip these weapons in raid by pressing keys 1, 2, and 3.
Target placement changes damage dealt to infected:
- Headshots inflict 300% base damage, eliminating common walkers with minimal ammunition.
- Torso hits deal baseline damage.
- Arm and leg strikes deliver roughly 60% to 70% of standard damage. Repeated limb shots force infected to drop into crawlers, slowing their movement speed.
Sound management dictates when to draw a firearm. The HUD noise meter tracks survivor audio profiles through stages marked SILENT, LOW, and AUDIBLE. Unsuppressed gunshots act as dinner bells, pulling nearby runners, brutes, and wanderers directly toward the shooter's position. Reviewing a beginner guide provides additional context on balancing silent looting against loud firefights.
Gunner Weapon Stock and Purchase Costs
Walt Brookham operates Gunner at the Grain Silo in North Fields. His inventory provides firearms, ammunition crates, armor vests, and weapon attachments.
- STARTER KIT: Costs $1,000. Contains a P17 Pistol, one box of 9x19mm FMJ ammunition, and a Bayonet.
- P17 Pistol: Costs $3,200. Fires 9x19mm rounds and accepts suppressors.
- M1911 Pistol: Costs $4,300. Compact sidearm firing .45 caliber ammunition.
- .357 Revolver: Costs $5,800. Heavy sidearm with high stopping power.
- M87 Pump: Costs $6,800. Fires shotgun shells that penetrate up to 3 infected in a line and staggers targets.
- Bolt-Action Hunting Rifle: Costs $9,400. Includes a 4x optic and chambered for .308 Win rounds.
- MK5 SMG: Costs $14,800. Rapid-fire submachine gun compatible with 40-round extended magazines.
- CB-S Short Carbine: Costs $19,400. Compact 5.56x45mm rifle for close-to-mid-range engagements.
Unlocking the advanced Gunsmith station in the hideout requires finishing Gunner's DINNER BELL and MORE quests, alongside tasks from Doc and Scrapper. Survivors looking for parts to assemble looted frames can consult the gun parts guide.
Choosing Weapons for Raid Deployments
Every weapon profile requires trading noise footprint, physical inventory weight, and cartridge availability. Heavy firearms drain stamina faster and slow sprint speeds.
| Weapon Category | Ideal Tactical Scenario | Operational Trade-Off |
|---|---|---|
| Melee Tools (Crowbar, Fire Axe) | Clearing lone walkers in houses and alleys | Forces close contact and drains stamina on repeated swings |
| Suppressed Handguns (P17) | Quietly dropping alerted infected at medium range | Modest per-shot damage requiring accurate headshots |
| Shotguns (M87 Pump, SG-12) | Holding narrow doorways against rushing hordes | Loud firing report and slow individual shell reloading |
| Assault Rifles (AVK-62, R-15) | Defending extraction zones and fighting bosses | Burns heavy ammo supplies and adds carry weight |
| Light Machine Guns (LM-5) | Clearing massive swarms during event alerts | Weighs 8 kg, prevents suppressor attachments, and drains ammo |
The legendary LM-5 light machine gun features a 100-round belt and high fire output, but lacks barrel attachment support. Firing an unsuppressed light machine gun draws entire sectors of infected. Its 8 kg weight also cuts into carried loot capacity.
Ammunition Calibers and Field Modifications
Weapons accept specific calibers stored in grid stacks:
- 9x19mm (FMJ and HP): Standard rounds used by the P17 and MK5.
- .45 FMJ: Pistol cartridges found in residential cabinets and sold by vendors.
- 5.56x45mm: Feeds the CB-S carbine and the Epic AB-5 Bullpup found in military crates.
- 7.62x39mm: Compatible with the AVK assault rifle series and Sergeant Hale's drop tables.
- .308 Win: High-velocity rounds for the bolt-action hunting rifle.
Ammunition packs purchase directly from Gunner in 30-round boxes. Armor-piercing variants, such as 7.62 AP, punch through armored looters and riot cops that shrug off standard ball ammunition.
Weapon attachments alter weapon performance in raids. Barrel suppressors dampen gunshot decibels, allowing players to engage targets without pulling hordes across city blocks. Extended magazines, such as the 40-round drum for the MK5, expand sustained fire capacity during defensive holds. Players trading weapon builds or rare finishes can reference the trading guide for details on the lobby exchange market. Rare variants and boss drop locations are covered in the gold weapons locations reference.
Melee Tools and Structural Utility
Melee tools in slot 3 provide quiet takedowns that generate zero ballistic noise. The basic Crowbar hits for reliable damage and doubles as a utility tool to pry open locked wooden doors throughout Stillwater. Reinforced security doors cannot be pried open with a crowbar and require dedicated keys.
The Fire Axe serves as a heavy melee weapon capable of striking two infected in a single swing, frequently eliminating standard walkers in one hit. Other edged weapons include the Bayonet, Dagger, Machete, Tactical Folder, and Curved Knife.
Blades and blunt tools also clear environmental obstacles. Striking glass with a melee weapon breaks windows for alternative entry routes. Breaking glass creates immediate noise, and vaulting through uncleared shards risks cuts that inflict bleeding. Bandages stop bleeding before health depletes. Navigating building corridors quietly around urban roadblocks is detailed further in the Stillwater map guide.
